using UnityEngine; using UnityEngine.Rendering; namespace FlatKit { public static class RendererFeatureUtils { public static void SetKeyword(Material material, string keyword, bool enabled) { if (material.shader != null) { material.SetKeyword(new LocalKeyword(material.shader, keyword), enabled); } else { if (enabled) { material.EnableKeyword(keyword); } else { material.DisableKeyword(keyword); } } } } }